While thinking about the productivity of a scrum development team, people may think about velocity and the metric used for measuring how much the team gets done in an iteration. Nevertheless, the velocity is used for determining how many points a team could achieve on average in a normal sprint and then includes how many points they will agree to achieve in the next sprint iteration. The velocity shouldn't be used to decide if the team is productive or not; it is just a simple indicator based on past sprints.
Having high velocity doesn't mean that much. What mainly matters is the result at the end and what the team has produced. Pushing a team to drastically increase the velocity has no cells. It will be more costly because it will be leading the team to cut corners on the agile testing best practices and keep fixing bugs for minimizing refactoring just to reach velocity.
If you need to increase the velocity of your pain, you should focus on optimal velocity over time instead of maximized velocity that considers the quality of the end product. Let's review the agile testing best practices to help your team be more productive.
The agile testing best practices
Below are the agile testing best practices:
One major role of the scrum masters is to ensure back impediments are taken into consideration in development at early stages. Asking good questions while writing user stories ensures developers all the need to do the work by being a shield for the development team to not be disputed by stakeholders.
To do: If the team is broken, ask them to forward queries to the Scrum Master and support requests.
Pro tips: Distractions are, from my perspective, the main reason for a team's lower productivity. Because of these distractions, the team loses its concentration and cannot rationalize why they offer lesser output than typical.
To be efficient, that team should be small, something between 3 to 9 people. Above this limit, communication problems could arise and you will lose more time in discussions. If you have a big team, you need to split it into one or more teams.
To do: Make sure the team's size is good (not too large) and matches the project requirements. Take attention to your turnover, because bringing new individuals to the project every month won't help you deliver more quickly.
Pro tips: It is not a good idea to work with large agile testing quadrants. The more you do, the more information and effort will be lost to make them aware of everything.
It is repetitive to say, but all the team members must attend daily meetings. It shouldn't take more than 15 minutes per day and will provide an overview of how the agile testing quadrants are progressing. If the conversation gets off-topic, it should be postponed until after the meeting. A parking lot could be created for storing all the points that have been raised during the meeting and which should be answered by that day.
To do: be efficient, be ready before the meeting, remember what you did last day, what you have to accomplish, and the obstacles that you face today.
Pro tips: In Scrum, communication is crucial; it is really important to exchange this moment.
Everything starts from the backlog and it is mandatory to keep it clean and clear. You can understand where the application goes and the key provisions of what should be built shortly by reading the backlog.
To do: the more exact the stories of the user are, the less the development team tries to comprehend them. Make sure the user stories provide sufficient information. If necessary, rearrange it and modify its priority while waiting for the next release.
Pro tips: A typical problem observed in an Agile project is that PO spends insufficient time on the backlog for several purposes. It is extremely crucial to ensure that the backlog is ready to employ User Stories for at least one or two sprints.
Continuous improvement mindset
Scrum is a constant development process, so it's normal to improve the whole process, not just the software. It is also known as kaizen, and the main idea is to find something to improve at the end of each sprint and perform it during the following one. By doing so, you will be able to remove one problem at a time and help to progress.
To do: Identify a specific activity that helps the team at the sprint retrospective. Somebody must be accountable for carrying out the activity to make it function.
Pro tips: Begin with little things that will take little time, something easy to perform in a sprint. Request recommendations for each participant during the retrospective sprint, select one, and discuss the strategy.
While running an application in production, you will have to deal with maintenance and delivering new features as sometimes bugs may occur in an agile testing methodology. It could be an urgent bug that's been reported or another team that needs a developer to help them. It is difficult to ignore the rest of the world while developing a product. You will need to deal with this interruption in the current sprint. A buffer scheduled for all your friends could help you avoid scope changes.
To do: Create an understudy chart with a few points and add them to the following sprint. The quantity of points depends on the time and number of pauses you have taken.
Pro tips: The project developer can conduct some research and development for the project this time after the sprint to aid in other tickets or even better.
Make work visible
It's an unknown fact that if you make your work visible, it will help the team to be more responsible for delivery. Having Matrix and other charts printed and displayed on walls will also help stakeholders and colleagues to know how the product is moving forward.
To do: Update the burndown chart every day, demonstrate the Kaizen you wish to reach, indicate the happiness of customers or teams. The road map of what you are designing may also be displayed to communicate your idea. You may present enough information to assist everyone get a sense of how things work in a second.
Pro tips: Data display to help the team produce excellence and include the whole enterprise.
Multitasking happens at all times and the majority of companies use it. But agile testing methodology also reduces the productivity and quality of the product in the end. When a developer starts working on a task and has to stop for some reason, and finally go back to the original task, he will lose all the time his friend understands the software. Asking someone to give up what they are currently doing has an invisible cost that you should be aware of.
To do: For all team members, limit the work in progress. Be careful not to overburden the developer working simultaneously on many.
Pro-tips: It is a good practice to restrict our efforts and focus on the final job rather than the beginning of the job.
This list might be larger, but you will notice low-cost advantages if you succeed in applying the Agile testing best practices to your project. Nothing is complex here, only plain sense. You can share in the comment area if you apply something other in your team that works or doesn't function.